IMY's Blog
Welcome to my humble yapping area.
Posts
Style's mother is constraint
The rendering pipeline nobody asked for. except I did I said in the last post I had a personal ruleset for how this game looks, feels, and behaves, an...
LECP CSS: An abomination that thinks its the actual LECP.
I am LECPing it If you read the game post a while back, you know I mentioned a name and then immediately refused to explain it. LECP: Low Effort-Cross...
A Game That Only Exists Sometimes.
I'm making a game. It won't be there most of the time. I'm making a thing. It's not done, it might never be "done" in the way you'd expect a game to b...
PacStallion - Ubuntu's AUR Given a GUI.
PacStallion: The GUI for Rapscallions. So... I made a thing. A GUI for Pacstall. But not just for me, this one's for the rapscallions and the Linux n...
Raymarching voxels on the CPU with real-time lighting.
Rendering Voxels on the CPU! A creator who goes by the name Vincent on YouTube just released a video showcasing real-time rendering for 3D Voxels enti...
Mirror's Edge - Unique
The graphics of Mirror's Edge. Let's take a moment to appreciate those graphics: Mirror's Edge, released in 2008, looked like this. Such graphics sti...
Welcome
Hello World! Hey! This is the first post on this blog, and I decided it's going to be about the blog itself. This blog's technical stack Flask framew...